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StinomXE, a 3 or more dimensional drawing math thing that works on averages only. Started 10/1/2024.

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To use, simply supply what is asked in StinomDrawXE. StinomMathXE is utility stuff. If you want to use that, commonly things that are with defaults are recommended to input but not needed mostly with some exceptions. Much like that is for variable reusage between funcion calls. Recommended order of operations is create a StinomDrawXE, input points, input shapes, to 2d points, get draw order, offset, reset function, repeat. Draw order is like index 0 in result array draws last and corresponds to what is stored there, 1 draws before 0 and corresponds like 0.... Please ask maybejosiah@aol.com if you have any questions. Test was on Ruby2d, to use, replace import for actual location on your computer. After you have that, run test using "ruby file.rb" if you want to see dynamically. This only works with planar shapes, lines, and points and planar shapes must be not self intersecting and closed.

Work on a system like StinomXE started near month 6, 2023, StinomXE Ruby was completed kind of 9/27/2024 but like done 10/17/2024. StinomXE Javascript was done 10/17/2024. I plan GLSL, Kotlin, Swift, Rust, and Go versions. Currently draw order is on average so somewhat inaccurate.

StinomXE is created by Norvel M. IV. Thanks to family, specifically dad for support and equipment. Thanks Beniamin B.. His math. Thank you Bennett S., a friend. Also, minor thanks to these people, Acman, Aradia, guatamdb, Closer, and Merosity of Mathematics Discord, daviD and Barbossa404 of Game Dev Network Discord.

To extent permissible by law on a per jurisdiction basis: 1. This code comes with no express or implied warrantee of any kind, use at your own risk. 2. You are free to download, have, modify, use, redistribute, and create derivative works with no attribution needed of StinomXE and I grant you license to do such things.

This is 3d+ in a sense that 4d is a set of 3d's and 5d is a set of 4d's. Only one set of 3d as passes through view plane to view point will be displayed. Currently only parts past view plane from view point are displayed. Enjoy and have fun.

This is a video of a demo of Ruby StinomXE using Ruby2d.

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